![]() ![]() It's all surprisingly exciting and entertaining, without going overboard to become a parody of the genre. In the mountains, you could be trying to beat the clock to make a last-ditch effort and shoot the weak point of a rocket that's taking off into space. You can be chasing an explosive truck in one mission, and in the next you plunge into a river to take down an escaping submarine. While the fodder bad guys are dispatched easily enough, the game does a good job of providing players with lots of mission variety, and sticking with its secret agent motif. ![]() The controls change slightly as well, with the car mode feeling the most satisfying becoming a snowmobile is okay as well, while the boat is rather unresponsive in its turning, and the airplane sequences can also feel unwieldy. These are all scripted sequences and you'll use whatever form of transport that the level demands, but it provides a bit of variety. Your vehicle can transform, and will do so automatically when you switch terrain – from driving on a road in your car, to diving into a river and becoming a boat, to soaring in the air as the Sceptre transforms into an airplane. Its slightly cartoonish art style helps with the lackluster technical visuals. A lot of work has been done to spruce up the game's visual quality for a PC release, though it's still not the sharpest looking game. You'll be shooting and drifting your way through a few different environments, from a sunny coastal town to a military outpost in the snowy mountains. However, given that they are usually under 10 minutes long, it's not a big issue. There is no way to refill health during a mission, so some may take a few attempts to get through. The weapons and boost are all limited-use (though the boost refreshes over time), so you have to be diligent while avoiding incoming attacks. You can use the various weapons you've picked up – rockets, machine guns, or a laser – to dispatch them, or you can also just boost into them for some damage. Sometimes they are stationary, but most often they will appear ahead of you, and can shoot back or drop mines. Indeed, the life of a spy is dangerous, and so various enemy vehicles will try to prevent your progress as you're probably chasing a villain or trying to stop an explosive truck. Scattered across the roads are pickups in the form of points, as well as mission-defined weapons. Whether this was a deliberate design choice or a limitation of the game's mobile origins, it's nonetheless not an ideal way to drive and anticipate upcoming dangers. The camera perspective is fixed, and often at a strange sideways angle, which prevents you from seeing too far ahead. Each level consists of a 3D action race, where your super car is always driving forward, and the only inputs are to steer left / right, boost, and use a weapon. It's not terrible, but it is very basic and grows repetitive quickly. Surprisingly, for a mobile game port, the gameplay is the weakest aspect of Agent Intercept. You get to see all the whacky set pieces at a rapid pace, and you can power through the shallow gameplay before it further ruins the experience. The campaign design is good because while you can complete the experience in around 2 hours, it doesn't outstay its welcome. The objectives are usually not overly challenging and missions don't require replaying you should have enough done if you focus just a bit on these objectives the first time around. Tasks (called Intel) usually include finishing the level, reaching a certain point multiplier, destroying a specific number of enemies, drifting for a certain distance, and so on. The career mode design is by the numbers for a mobile experience – there are a few missions to play through in each chapter, and you must earn a certain amount of objectives in order to unlock the final level. The soundtrack is fitting for the setting, with a few light tunes, as well as the classic exclamation sound effects during the action. The cutscenes also feature simple, but well drawn character portraits and occasional animations that detail the task ahead. ![]() In the first of many pleasant surprises of this mobile game port to PC, Agent Intercept has nearly all fully voiced briefings and dialogue. Instead your colleagues from The Agency deliver the critical data and dialogue between missions. The game doesn't reveal what your character looks like, as you're always just using the Sceptre, so players can slot themselves into the action easily. An evil organization named CLAW is behind these nefarious plans, and you and your team must stop them. The story starts off with you trying to stop various villains and crooks from destroying towns and eventually stopping nuke-carrying rockets. Agent Intercept puts you in the shoes of a super spy, who takes the reins of Sceptre, a special transforming vehicle, and goes on a series of missions. ![]()
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